Aesthetics of Computer Games for Virtual Environments by Stefanie Toth

By Stefanie Toth

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Additional resources for Aesthetics of Computer Games for Virtual Environments

Sample text

But to ,be _a support ami. lid wall or partition does but is moved in front of a proper walf and placed by itself independently. Where the aim is exclusively that of serving as a support, it is above all important that in relation to the load resting on it the column should have the look of being there for a purpose and therefore should be neither too weak nor too strong, should neither appear compressed nor rise so high and easily into the air as merely to look as if it were playing with its load.

1-4], and he has often been criticized. My own view on this disputed question I will state briefly. The usual way of proceeding is to find an abstract and simple law for some concrete existent thing which is taken for granted. In this sense Hirt looks for a basic model for Greek buildings, as it were for the theory of them, their anatomical structure, and he finds it, its form and corresponding material, in the house and in building in wood. Now of course a house as such is built principally as a dwelling, as a protection against wind, 664 III.

1. ARCHITECTURE rain, weather, animals, and men, and it requires a complete enclosure where a family or a larger community can assemble, shut in by themselves, and pursue their needs and concerns in this seclusi'on. L~tructure, produced by men f'or human purpos~-So' the builder hasmariY-aims'and concerns in the' course of hIs w'ork. In detail the frame, in 'order t'o be supported and stable, has to C'onnect various j'oints and thrusts t'ogether in line with mechanical principles, and observe the c'onditions imposed by weight and the need for stabilizing the structure, closing it, supP'orting its upper parts, and, in general, n'ot merely carrying these but keeping the h'oriz'ontal h'oriz'ontal and binding the structure t'ogether at recesses and C'orners.

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