Agile in a Flash: Speed-Learning Agile Software Development by Jeff Langr, Tim Ottinger

By Jeff Langr, Tim Ottinger

This finished set of playing cards is an crucial source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile ways to challenge fixing, and advice for training agile groups. crew participants can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and assets of invaluable counsel and hard-won knowledge. The playing cards are:

Bite-sized! learn one perform or element at a time in a few minutes.

clever! every one card has years of useful adventure at the back of it.

moveable! playing cards healthy simply on your pocket or backpack.

An integral instrument for any agile workforce, and a must have for each agile trainer or Scrum Master.

The Agile in a Flash deck is damaged into 4 components: making plans, staff, coding, and agile innovations. front of every card is a brief record - a precis of the stuff you need to know and take into account. The again presents additional aspect on all the bullet issues, and gives sage nuggets of data in accordance with wide expert event. Tape the playing cards on your wall, stick them in your video display, and get agile fast.

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Additional resources for Agile in a Flash: Speed-Learning Agile Software Development (Pragmatic Programmers)

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For example, it’s hard to define acceptance criteria for usability, but otherwise you have no idea when the story is done. Functionality User features your customer wants, of course! Usability Product effectiveness, aesthetics, documentation, and so on. Reliability Failover, downtime, recovery, system accuracy, and so on. Performance Max response time, throughput, memory consumption, and so on. Supportability Testability, serviceability, monitorability, extensibility, and so on. 4. org/wiki/FURPS Download from Wow!

Remember that stand-ups are only a starting point for daily team conversation. The meaty dialogue must occur afterward, throughout the day. Download from Wow! that accommodates two people side by side ➤ End pairing when you get tired Constrain to no more than three-fourths of your workday Download from Wow! com> Card 30—ABC S OF P AIR P ROGRAMMING T HE T EAM Pair programming—two programmers jointly developing code7 —can be an enjoyable practice that results in better-quality solutions. Follow our ABCs of pairing to avoid applying it as a practice that’s neither effective nor fun.

Com/xplor/xp0308). Fix them if they’re not up to snuff. Independent Your customer wants cool features now, not boring data input screens. Can you deliver? Yes! Each story is an independent, incremental need. You don’t need the “add” story yet. Life isn’t neat and orderly. Negotiable A story is not a contract! It’s a promise for more communication. Don’t fill your story cards with every last detail. Valuable Stories represent small bits of business value for your customer. Each implemented bit lets them see what you can deliver and provide feedback.

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